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Mhr Hi Ninja Sword Build

There are few who are equally prepared for anything as a Sword & Shield user. Certain, the other weapons are pretty cool, but can a Hammer cut a tail? Tin can a Long Sword 1000.O. the monster? Tin a Switch Axe cake an incoming fireball? While information technology's a very beginner-friendly weapon, in the hands of a chief, the Sword & Shield is a truthful multi-tool of destruction. Nosotros'll be covering some of the best Sword & Shield builds Monster Hunter Rise has to offering, so you tin can reach those same lofty heights of slashing and blocking excellence.

Permit's go started, hunters!

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Monster Hunter Rise | Best Sword & Shields

While Sword & Shields tin can pump out elemental impairment with the all-time of them, it looks like raw damage is male monarch in Monster Hunter Ascension. When picking your weapon, go along an eye out for high raw and white sharpness. Here's our meridian iii choices for general use:

Weapon Raw Damage Element/Status Analogousness
Flash in the Nighttime 180 None xxx%
Tigrex Sword 220 None -xv%
Queen Rapier 220 28 Poison 10%

Topping off as our elevation recommendation is the Nargacuga Sword & Shield, Flash in the Dark. The raw damage isn't too impressive, but having White Sharpness from the offset makes up for the lower than boilerplate raw damage. The addition of a second-level slot and a decent chunk of affinity ways this Sword & Shield will fit a lot of builds comfortably, and volition perform well against any monster. If you merely wanted to craft one Sword & Shield, you won't become wrong here.

The Tigrex Sword is similar in a lot of means to Flash in the Dark, boasting white sharpness and no need for Handicraft. That negative analogousness and lack of slots can limit your skill choice, though, meaning your build will run a footling tighter. Choose this Sword & Shield if yous want to squeeze out every bit of DPS possible, even if it means you miss out on defensive skills.

Queen Rapier only reaches bluish sharpness naturally, so y'all'll desire at least three points of Handicraft to get white sharpness. Additionally, if y'all plan to take advantage of the weapon's poison damage, yous'll need to program ahead to avert fast sharpness loss.

Monster Hunter Rise | All-time Sword & Shield Switch Skills

The Sword & Shield has some great Switch Skills bachelor, assuasive y'all to fine-tune your build based on what you want to practise. You'll notice that each option is a expert choice, but one typically leans toward raw damage while the other is more than helpful for elemental builds. Nosotros've listed all of the Switch Skills and provided some thoughts below:

Switch Skill 1A: Hard Basher Philharmonic

MHR Hard Basher Combo
Prototype: Capcom via HGG / Jacob Johnson
  • Clarification: A melee attack using nothing merely a shield. A direct hitting to the head may open upward more opportunities.
  • Controls: Press A afterwards a shield attack.
  • How to Unlock: Bachelor by default.

The Hard Basher Combo gives the Sword & Shield a consistent way to deal blunt damage by hit with the shield. This ways you'll cause stuns when hitting the monster's head and build upward Exhaust when hitting anywhere else.

Because you lot're using the shield for the attacks, you won't lose any sharpness when using this combo. Unfortunately, this also means any element or status on your Sword & Shield won't apply for these attacks. You'll want to use this switch skill when your primary focus is raw impairment.

Switch Skill 1B: Drill Slash Combo

MHR Drill Slash Combo
Image: Capcom via HGG / Jacob Johnson
  • Clarification: A multi-striking attack with tremendous potential when combined with an elemental weapon.
  • Controls: Press A after a shield attack.
  • How to Unlock: Craft or upgrade 8 unique Sword & Shields.

A Counterpoint to the Hard Basher Combo, the Drill Slash Combo focuses on dealing lots of elemental and status impairment. Just keep in mind, the multi-hitting volition swallow your sharpness like crazy.

Switch Skill 2A: Advancing Slash

MHR Advancing Slash
Prototype: Capcom via HGG / Jacob Johnson
  • Description: A drawn attack where y'all perform a downward slash while stepping forward.
  • Controls: Press forwards and X while the weapon is sheathed, or press X+A with the weapon unsheathed.
  • How to Unlock: Available by default.

While a bit bones, the Advancing Slash is a cracking gap closer. It's a quick way to go in and start your staff of life and butter combos. It also gives a small window of armor against weak staggers, which tin can be really useful in multiplayer hunts where your teammates might hitting yous. That said, slotting in Flinch Free is a lot easier in Rise, and provides that aforementioned armor.

Switch Skill 2B: Sliding Slash

MHR Sliding Slash
Image: Capcom via HGG / Jacob Johnson
  • Description: A sliding assault that slashes the target twice. If the commencement slash hits, yous are automatically launched into the air with a Scaling Slash.
  • Controls: Press forrad and 10 while the weapon is sheathed, or press 10+A with the weapon unsheathed. Yous tin press A while sliding to modify the slide into a jumping slash.
  • How to Unlock:  Unlock ★iii Hamlet Quests or ★2 Hub Quests.

The Sliding Slash is a lot flashier than the Advancing Slash, merely with that comes commitment to longer animations. You'll either be sliding along the ground, or launched into the air, and that ways you can't react to what the monster is doing. Launching into the air with the get-go strike, however, gives easy admission to the Falling Bash assault with the shield, making for a solid philharmonic if yous can pull information technology off.

For technical hunters, at that place's too a window of invincibility as you are launched into the air right afterward yous land the first slash. This tin can be a flashy way to dodge some attacks that would've been incommunicable to avoid otherwise, but I'd recommend practicing with the Toadversary's stomp to get a handle on the timing.

Switch Skill 3A: Windmill

MHR Windmill
Image: Capcom via HGG / Jacob Johnson
  • Description: A multi-stage assail using a Wirebug's silk to spin the weapon around. Whatsoever incoming attacks tin can be negated while the weapon is spinning.
  • Controls: Printing A while property ZL.
  • How to Unlock: Available by default.

The first of the interchangeable Wirebug skills, Windmill volition hit multiple times in a wide area around y'all. In that location's a big window of invincibility while the sword is spinning, and so this is an piece of cake way to avoid a lot of attacks. Because this attack hits multiple times, it'south great for elemental and status builds, but prepare to lose a expert chunk of sharpness.

Switch Skill 3B: Metsu Shoryugeki

MHR Metsu Shoryugeki
Prototype: Capcom via HGG / Jacob Johnson
  • Clarification: A jumping Wirebug assault that uses your shield to uppercut your target.
  • Controls: Printing A while property ZL.
  • How to Unlock: Complete the ★4 Hub Quest "Study the Sword & Shield."

Metsu Shoryugeki is then fun and so flashy, I take to struggle non to slot in Wirebug Whisperer just to employ it more than often. This is a great fashion to hit high monster heads and deal some stun (while not losing sharpness). The fact that you lot tin can Falling Bash on the way back downward for a second serving of stun is icing on the cake.

The existent fun is that but after using the skill, there'southward a cursory window where you'll block any incoming attacks. If you successfully block during this window, the uppercut will turn into a multi-hit assault that deals a whole lot of stun when striking the head. The first time I blocked a Rathian'southward bite and K.O.'d her with the resulting uppercut, I was sold and never looked back.

The guard window is a lot smaller than the Windmill's invincibility, though, and then this is some other practiced excuse to put the Toadversary through its paces with some exercise.

Monster Hunter Rise | Best Sword & Shield Builds

One of the best parts of the Sword & Shield is how it can adapt to almost any state of affairs. We've tried to evidence that in our build recommendations listed below, highlighting the variety of ways this weapon can be used on the chase.

Build 1 — Early Ranks

A prepare just a mother could love. | Image: Capcom via HGG / Jacob Johnson

If you make up one's mind to pick up the Sword & Shield early in your hunting career, yous might need some aid getting your feet under you. This build can be crafted virtually midway through Low Rank, and has a good mix of offensive and defensive skills to help y'all familiarize yourself with the weapon.

Weapon/Switch Skills Armor
Fighter Sword Wroggi Helm
Hard Basher Combo Barroth Mail
Advancing Slash Jaggi Gauntlets
Windmill Skalda Elytra
Wroggi Greaves

Information technology's a little early to be worried about crafting decorations or talismans, so I didn't include any boosted skill recommendations with this build. That said, even without decorations, this build will get two points into Evade Extender and a few points into Attack Boost and Critical Heart.

If you're an experienced hunter who's played past Monster Hunter games, y'all can trade out the Wroggi head and legs for the Barroth Helm and Baggi Greaves. This will squeeze out a few more points of Assault Heave to become you through early on fights.

As before long as yous get the Nargacuga fight unlocked, you'll want to trade out your Fighter Sword for the Hidden Border I.

The Switch Skills recommended here are a combination of the easiest to apply and those bachelor at this Hunter Rank.

Build 2 — Endgame Valstrax/DPS

Prototype: Capcom via HGG / Jacob Johnson

Once you lot've clawed your way to the top of the food chain, you lot may want a pair of fancy duds to aid with endgame content. This build offers some of the highest defense in the game, while providing some of the most meaningful DPS skills at the same fourth dimension. To top information technology off, y'all've got a couple of decoration slots to play effectually with if there's a skill y'all beloved likewise much to lose.

Weapon/Ramp-up/Switch Skills Armor Skill Priority
Flash in the Night Valstrax Helm Critical Boost 3
Attack Boost III Valstrax Post Disquisitional Eye 4
Difficult Basher Combo Valstrax Braces Attack Heave 7
Advancing Slash Valstrax Coil Master'due south Bear upon 3
Metsu Shoryugeki Valstrax Greaves Speed Sharpening iii

Because you're in full Valstrax armor, you'll desire to stay beneath 80% wellness to take advantage of Dragonheart and the impairment it provides.

Valstrax armor will get three points of Weakness Exploit, so you tin move right to slotting in iii points of Disquisitional Boost as your offset priority. From at that place, you can use Critical Eye to round out your affinity (you just need four points to hit 100% affinity on weak spots) and Attack Boost to stack on damage. If yous don't heed lowering your DPS for rubber, you tin can drop Attack Boost for skills like Evade Extender or Wirebug Whisperer. Brand sure to utilise your leftover Level 1 slots for Speed Sharpening or Flinch Costless if yous're playing multiplayer.

Equally a quick notation, you could slot in Tigrex Sword for Flash in the Night without also many other changes. Simply drop as much Attack Boost as necessary to go Critical Eye upwardly to seven points.

Finally, taking the Hard Basher Philharmonic and Metsu Shoryugeki for your Switch Skills volition let you to focus on using shield combos for damage and help preserve your white sharpness. Advancing Slash won't lock yous into animations like Sliding Slash, making it easier to use against some of the harder monsters the game has to offer.

Build 3 — Queen's Rapier

Disclaimer: Layered armor is the only matter keeping me from looking stupid. | Image: Capcom via HGG / Jacob Johnson

The Queen'due south Rapier merely inflicts poison with sword strikes, then this build centers around getting white sharpness, then using Protective Smoothen to keep it.

Weapon/Ramp-up/Switch Skills Armor Skill Priority
Queen'south Rapier Kaiser Crown Handicraft 3
Attack Boost 2 Vaik S Protective Polish 3
Drill Slash Philharmonic Sinister Due south Weakness Exploit iii
Advancing Slash Anjanath Curl Due south Disquisitional Boost three
Windmill Ingot S Critical Eye seven

This mixed set is going to give you a good start towards a scattering of good skills, while having plenty slots to get everything else you'll need.

You'll need to get at least one more betoken of Handicraft from your talisman or decorations to get white sharpness. From in that location, you're looking to slot in Protective Shine to at least two points (preferably iii) and then you can keep what trivial white in that location is. Fill out remaining slots with Weakness Exploit > Disquisitional Boost > Critical Center > Attack Boost. With any remaining Level 1 slots (after Flinch Gratuitous if doing multiplayer), Speed Sharpening will get Protective Polish reactivated. Yous can also slot in some Poisonous substance Attack if you lot've got the room.

Our Switch Skill recommendations reflect that this build is focused on fighting with the sword more than the shield. Use the Drill Slash Combo for minor openings and Perfect Rush for big ones. Protective Smooth helps negate some of the downsides of Windmill, so you can use it to deal lots of poison at once.

Build 4 — Hello Ninja Sword

Image: Capcom via HGG / Jacob Johnson

With Rise comes the render of one of my favorite looking Sword & Shields, the Hi Ninja Sword. This weapon has a whopping 100% affinity, meaning every set on will crit. This build aims to take advantage of past pairing information technology with Main's Touch for lots of sharpness.

Weapon/Ramp-up/ Switch Skills Armor Skill Priority
Hi Ninja Sword Kushala Glare Master's Bear upon 3
Silkbind Boost Vaik Southward Critical Heave 3
Hard Basher Combo Sinister S Attack Boost 7
Advancing Slash Anjanath Coil S Stun Resistance 3
Metsu Shoryugeki Hunter'southward Greaves S Speed Sharpening 3

This set is like to our Queen'southward Rapier build, but replaces any affinity-boosting skills with Handicraft or Attack Boost since our weapon starts with 100% analogousness. Slot in Master's Touch to three points, and you'll but lose sharpness on 20% of your attacks.

The next firsthand priority is Disquisitional Boost, then you can merely take as much Attack Boost equally will fit with your talisman. If you lot don't mind the DPS loss, y'all tin can always drop some Assail Boost for defensive skills similar Evade Extender or Evade Window. If yous find four points of Handicraft to be overkill, you can driblet the Sinister S gloves for Rathalos Braces South (more Attack Boost!).

The weapon model visually replaces the shield with a bracelet, then shield bashes from the Hard Basher Combo and Metsu Shoryugeki are instead punches to the monster's face. Since you're pretty much immune to sharpness loss, yous tin can trade these out for Drill Slash Combo and Windmill with no bug. Merely also no punching.

Build 5 — Healing/Back up

Image: Capcom via HGG / Jacob Johnson

Changing gears a little hither, this build is all about helping others be the all-time they can exist. Sword & Shields don't need to sheathe to use items, and then y'all tin can pair that with the Wide-Range skill to heal your beau hunters and go on them in the fight.

Weapon/Ramp-up/Switch Skills Armor Skill Priority
Rampage Sword S Utsushi Mask (V) Southward Wide-Range 5
Attack Boost IV, Paralysis Two Utsushi Breast (V) S Speed Eating iii
Drill Slash Combo Utsushi Braces (V) S Attack Heave vii
Sliding Slash Utsushi Tassets (Five) Due south Speed Sharpening iii
Metsu Shoryugeki Utsushi Greaves (V) Southward Stun Resistance

The Utsushi (Visible) set has everything you're looking for as far every bit support skills, but information technology'due south lacking anything offensive. This build should really merely be used in multiplayer, hopefully with iii other hunters. Your healing means the other players keep upward their DPS for the entire fight, roofing for your lack of offensive skills. You tin can bring traps, demon drugs, and flash bombs to farther increment the DPS of the other players.

When ramped upwards, the Rampage Sword S has decent damage, and allows yous to add paralysis to even further increase the harm your team does. With the right talisman, you can also add Paralysis Assault to become more paralysis procs over your hunts.

The Drill Slash Combo volition let for faster build up of your paralysis status, while the Metsu Shoryugeki tin be used to G.O. the monster. Sliding Slash can help with getting K.O.south and also lead to monster riding and cutting tails out of reach.

Become a High Grounder

That's our take on some of the best ways to use the Sword & Shield in MHR. Experience free to share your favorite Sword & Shield build in the comments, and don't forget to subscribe to our email list for more Monster Hunter build guides.

Happy hunting!

Source: https://www.highgroundgaming.com/best-sword-and-shield-build-mhr/

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